#if 0
Disassembly failed
#endif

const BYTE gPTShader_GBufferPositionEye_RootSignature[] =
{
     68,  88,  66,  67, 140, 251, 
     69,  64,  11, 179,  35,  88, 
    130, 202, 115, 153,  12, 174, 
    112,  93,   1,   0,   0,   0, 
    228,   0,   0,   0,   1,   0, 
      0,   0,  36,   0,   0,   0, 
     82,  84,  83,  48, 184,   0, 
      0,   0,   1,   0,   0,   0, 
      4,   0,   0,   0,  24,   0, 
      0,   0,   0,   0,   0,   0, 
    184,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,  72,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 100,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 128,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0, 156,   0, 
      0,   0,   1,   0,   0,   0, 
     80,   0,   0,   0,   2,   0, 
      0,   0,   1,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0, 108,   0, 
      0,   0,   2,   0,   0,   0, 
      1,   0,   0,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0, 136,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
    164,   0,   0,   0,   1,   0, 
      0,   0,   2,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0
};
